#ifndef CAMERAFIXFOLLOWING
#define CAMERAFIXFOLLOWING
#include "cameramodel.h"

namespace PM3D
{
    class VehiculeGraphic;
    class Dispositif;
    class CameraFixFollowing :
        public CameraModel
    {
    public:
        CameraFixFollowing(VehiculeGraphic *car, Dispositif* d3dDevice, 
            bool (*test)() = nullptr);
        virtual ~CameraFixFollowing();
        void update(float ecartTemp);

    private:
        VehiculeGraphic* car_;
    };
}   // namespace PM3D
#endif  // CAMERAFIXFOLLOWING
